I have an Animator that has 3 different states. Walking, Climbing, and End of Climb.
The diagram is shown below:
I have 2 bools, isClimbing and isWalking. When isClimbing is set to false it transitions to End of Climb. Then when I set isWalking to true, it transitions to Walking. However, when I do this, for some reason the animator starts back at Climbing then moves to End of Climb then moves to Walking.
It seems everytime I change a parameter, it completely restarts the state machine back to the default Climbing state and then moves forward.
I do not have code, and have been triggering this through the UI.
What am I doing wrong?
