I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want to have to copy paste every time I want to place down a ammo pack.
Is there a better workflow I can use to create custom objects and instantiate them?
Ideally I'd like to export to XML, but that's not a deal breaker.



