I am a C# developer and now trying to change to my dream field: Game Development.
I am new to Game Development and currently self learning Unity3D.
To me Unity is component based tools and we can set different parameters to control the behavior of the game object.
There's a question which kept me wonder for a long time:
Is there any "scientific" method to determine the value of the parameters of the component other than trial & error (brute force)?
Like when I watch some tutorials, the tutors normally will just tell you "change this value to x, change that to y" without tell you why is it so.
I just want to know how industry game developers set the value, is there a common standard, etc.