Your User Interfaces are becoming totally outdated with AI: 1. The old rules of UI design are fading. One-size-fits-all is out the window. There was a time when clean layouts, intuitive buttons, and predictable flows defined a great UI. That’s not enough anymore. AI has flipped the script. Interfaces are now dynamic, personalized, and proactive. Users don’t just interact with your page; your page needs to anticipate what users may need. 2. Static designs and rigid UX metrics? They’re not keeping up. We used to obsess over click-through rates, time-on-page, or task completion speed. But those don’t capture the full picture when AI-driven UIs adapt in real-time. How do you measure success of a chatbot that predicts your next question or a dashboard that reshapes itself based on your habits? Your traditional metrics probably miss the magic. 3. The new frontier: intent-driven, adaptive interfaces. Why force users to navigate when AI can meet them where they are? Think: - Contextual suggestions (e.g., auto-filling forms based on behavior) - Predictive layouts (e.g., surfacing tools before you know you need them) - Conversational UI (e.g., voice or text that feels human, not robotic) The data’s there: behavioral patterns, historical inputs, even sentiment analysis. You must use all of it to make this happen. 4. I challenge you to map your UI’s “AI maturity curve.” Take your product’s interface and plot it: (a) Static—basic and unchanging (b) Responsive—adjusts to screen or clicks (c) Personalized—tailors to user history (d) Predictive—anticipates needs (e) Autonomous—acts on behalf of the user Where are you now? Where’s the gap to the next stage? 5. What matters is delivering value before users ask for it. UI design used to be about ease and reduced friction. But now it’s about foresight. Designers and product teams need to orchestrate *everything* that shapes the experience: AI models, data pipelines, and yes, even the guardrails to keep it ethical and uncreepy. 6. Next-gen AI tools are accelerating this shift. From generative design (think AI mocking up wireframes) to natural language processing (making voice UIs seamless), the tech is here. The catch? Integration’s still messy. Tying AI outputs to real-time UI updates takes work. Experiment with small pilots, measure user delight (not just efficiency), and scale what sticks.
User Experience Design Trends for Creating Intuitive Interfaces
Explore top LinkedIn content from expert professionals.
Summary
Designing intuitive user interfaces (UIs) involves staying attuned to the latest trends in user experience (UX), especially as advancements in AI and motion design reshape the way users interact with digital systems. By focusing on personalization, adaptive features, and emotional engagement, designers can create interfaces that feel natural and anticipate user needs.
- Embrace AI-driven personalization: Design interfaces that adapt to users’ preferences, habits, and behaviors in real-time, making interactions fluid and tailored to individual needs.
- Integrate motion design purposefully: Use animations and transitions to guide users intuitively through tasks, provide feedback, and create a seamless and engaging experience.
- Design for collaboration: Consider new ways to enable humans and AI agents to work together effectively by crafting systems that prioritize trust, agency, and clear communication.
-
-
How many times have you added motion design as a last-minute flourish in your UX projects? Instead, imagine its impact if integrated from the start. Motion design isn't just decorative—it transforms user experiences. Let's explore why it's crucial for engaging and intuitive UX. There's a real human element bringing interfaces to life with motion design. ↳ Storytelling Through Motion: Motion can tell a story, guiding users through a narrative without words. UX motion design uses animations to lead users through a journey, making the experience feel organic and human. ↳ Creating Emotional Connections: Motion has the power to evoke emotions. It can surprise, delight, and reassure users, creating a deeper connection with the product. ↳ Anticipating User Needs: Good motion design anticipates what users need next. It provides visual cues that guide users naturally through tasks. ↳ Visual Feedback: Motion provides instant feedback, confirms actions, keeps users informed, reduces uncertainty, and enhances usability. ↳ Unified Visual Language: Consistent motion patterns create a cohesive brand experience, making navigation predictable and enjoyable. ↳ Perceived Time: Thoughtful animations can make an interface feel faster and more responsive, even if the actual load time remains the same. Motion in UX design isn't just about aesthetics—it's about creating human-centered experiences that feel natural and intuitive. By telling a story, engaging emotions, guiding users, and ensuring consistency, motion transforms static interfaces into dynamic, living experiences. Imagine the possibilities when your designs move with purpose and emotion. How will you incorporate motion to enhance your user experiences? Share your thoughts and examples in the comments below! ↳ Ref: GM3 Transition Types: https://bit.ly/3KNyYc6
-
It seems like every day, someone who doesn’t know anything about design proclaims “UI is going away” thanks to advances in AI. The logic goes that soon we’ll just converse with an AI assistant to get everything done. We won’t need any of these pesky menus, buttons, maybe not even screens. But user interfaces aren’t disappearing; they’re evolving. AI makes great UI more important than ever so that we can understand and use it effectively, building better mental models of what this technology can and cannot do. We cannot know AI capabilities and limitations solely from a text box. Let’s stop pretending that a single chat box is the pinnacle of user experience. Conversational AI is powerful, but one size doesn’t fit all for interactions. In many cases, a visual interface is far more efficient and user-friendly than typing or speaking. Consider voice assistants: Alexa was originally voice-only, but even Amazon realized pure voice has limits, hence the Echo Show and devices with screens. Why? Because humans consume visual information faster than spoken information. We can read ~250 words per minute but speak or listen at ~150 wpm. If you ask an AI assistant for the top five movies playing tonight, do you really want to sit and listen as it reads a list aloud? Probably not. The rise of AI is leading new kinds of UI, not a UIpocalypse. We’re already seeing the advent of UI for AI: interfaces designed specifically to harness AI’s power without dumping the burden on the user to craft perfect prompts. Instead of hiding functionality behind a blank text box, give people intuitive controls to direct the AI. Imagine an image editing AI. Rather than forcing the user to type “make the sky brighter and remove the tree on the right,” why not let them click or highlight the parts of the image they want changed? Select a region and adjust a slider, or paint over the object to remove. Tools, not just text boxes. This kind of direct manipulation is often more precise and user-friendly than playing AI Mad Libs with a prompt. AI is also enabling hyper-personalization of interfaces. Rather than one UI to rule them all, AI can tailor the layout, content, and functionality to each user’s needs in real time. Far from disappearing, UIs might become even more present but highly individualized. The future of UX could be one where every interaction is an individualized experience, with interfaces adapting on the fly to a user’s context and preferences. Rumors of UI’s demise are greatly exaggerated. User interfaces are adapting to AI. From multi-modal experiences that blend conversational AI with visual elements, to adaptive UIs personalized by AI, to new design patterns for AI-first products, it’s an exciting evolution. But nowhere in this future does the UI vanish into a black box. Good UI will be a competitive advantage and a key to unlocking AI’s potential for users. Read more: https://lnkd.in/esCfwmKz
-
Work on designing AI-first assistant and agent experiences has been eye opening. AI UX is both fundamentally the same and widely different, especially for vertical use cases. There are clear and emerging patterns that will likely continue to scale: 1. Comfort will start with proactive intelligence and hyper personalization. The biggest expectation customers have of AI is that it’s smart and it knows them based on their data. Personalization will become a key entry point where a recommendation kicks off a “thread” of inquiry. Personalization should only get better with “memory”. Imagine a pattern where an assistant or an agent notifies you of an anamoly, advice that’s specific to your business, or an area to dig deeper into relative to peers. 2. There are two clear sets of UX patterns that will emerge: assistant-like experiences and transformative experiences. Assistant-like experiences will sound familiar by now. Agents will complete a task partially either based on input or automation and the user confirms their action. You see this today with experiences like deep search. Transformative experiences will often start by human request and will then become background experiences that are long running. Transformative experiences, in particular, will require associated patterns like audit trails, failure notifications, etc. 3. We will start designing for agents as much as we design for humans. Modularity and building in smaller chunks becomes even more important. With architecture like MCP, the way you think of the world in smaller tools becomes a default. Understanding the human JTBD will remain core but you’ll end up building experiences in pieces to enable agents to pick and choose what parts to execute in what permutation of user asks. 4. It’ll become even more important to design and document existing standard operating procedures. One way to think about this is a more enhanced more articulated version of a customer journey. You need to teach agents the way not just what you know. Service design will become an even more important field. 5. There will be even less tolerance for complexity. Anything that feels like paperwork, extra clicks, or filler copy will be unacceptable; the new baseline is instant, crystal‑clear, outcome‑focused guidance. No experience, no input, no setting should start from zero. Just to name a few. The underlying piece is that this will all depend on the culture design teams, in particular, embrace as part of this transition. What I often hear is that design teams are already leading the way in adoption of AI. The role of Design in a world where prototyping is far more rapid and tools evolve so quickly will become even more important. It’ll change in many ways (some of it is by going back to basics) but will remain super important nonetheless. Most of the above will sound familiar on the surface but there’s so much that changes in the details of how we work. Exciting times.
-
We’ve entered an era where software isn’t just about a single user and a tool — it’s about humans + agents + systems working together. This shift requires us to expand our UX toolkit. We need new ways to design for this new paradigm. Here’s a Multi-Actor HX Framework that I've been playing with and I would LOVE thoughts and feedback. This is all just meant to be scaffolding, not dogma — a way to ask better questions as we design for agentic systems. What other shifts do you see as humans + agents increasingly work side by side? Or how would you reframe any of this...... 1. From Users → Systems Old: Critical User Journeys New: Critical System Journeys Map the choreography of humans + agents + systems. 2. From Jobs → Delegations Old: Jobs to Be Done New: Jobs to Be Delegated Decide what stays human, what is agent-assisted, what can be automated. 3. From Personas → Mindsets Old: Single-voice personas, archetypes, segments New: Fluid states of intent and behavior Recognize that people (and agents) move between different mindsets depending on context — not fixed archetypes, but shifting roles in a system 4. Layers of Abstraction People engage at different levels: -Code (1.0) -Training/tuning (2.0) -Prompting/orchestration (3.0) Recognize that different types of builders operate at different layers and many will move seamlessly between layers. 5. From UX → HX Old: User-Centered Design New: Human Experience Design Design for trust, agency, and collaboration in ecosystems where humans and agents co-create.