Game engines should empower creativity, not trap you in complexity. 🌀 With The Forge, you can focus on what matters most: building great games. 🎮 🔥 Don’t get lost in the engine. Escape the maze and get back to the fun of game development. #TheForge #GameDev #CoDev
The Forge: A game engine for creativity, not complexity.
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3 small things that made our sprints smoother 1️⃣ Daily standups capped at 10 mins. 2️⃣ Demo every iteration, no exceptions. 3️⃣ Retros are safe spaces, not blame games.
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Mini escape room cabinets launched by Dark Escape Games Dark Escape Games has launched a miniaturised version of a full-size escape room, which challenges players to solve puzzles that are entirely contained within a cabinet. Read more: https://ow.ly/sREz50XjzOP #InterGame #Amusements #News
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Mini escape room cabinets launched by Dark Escape Games Dark Escape Games has launched a miniaturised version of a full-size escape room, which challenges players to solve puzzles that are entirely contained within a cabinet. Read more: https://ow.ly/sREz50XjzOP #InterGame #Amusements #News
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Mini escape room cabinets launched by Dark Escape Games Dark Escape Games has launched a miniaturised version of a full-size escape room, which challenges players to solve puzzles that are entirely contained within a cabinet. Read more: https://ow.ly/sREz50XjzOP #InterGame #Amusements #News
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Building your first game? Here are a few things to keep in mind: 1️⃣ Start simple—don’t aim for perfection. 2️⃣ Focus on player experience first. 3️⃣ Experiment with different levels and challenges. 4️⃣ Test your game regularly for smooth gameplay. 5️⃣ Ask for feedback and improve. Online platforms like Gameforge make the process faster and easier with intuitive tools. Put your ideas into play today. Start designing your first game with Gameforge! #GameDesignTips #OnlineGameBuilder #GamingCommunity #Gameforge
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80% of Steam games cost under $1M to make A new HushCrasher analysis of 19,000+ Steam titles (2022–2025) shows most developers spend $50K–$200K per game, with only 20% exceeding $1M. Unity dominates low-budget projects, while Unreal leads for games above $10M.
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One game development trick that mobile game studios can learn, it will boost production by 5x: Play your competitor's games, especially the ones you think "looks and plays" AWFUL because they are the ones that will make you think! 1- What could have been done better? 2- How would you handle it? To spark these 2 questions, You need to feel the gameplay. If game developers play more "bad" games, And start listing things they would do differently, You will eventually make BETTER Games. I promise you! Bitesize 43 by AppMagic! Cheers! #mobilegames #gamedevelopment #newgames
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We sat down with Code Coven's Tara Mustapha back in July to explore the importance of representation and authenticity when developing games. Check out the full interview here: https://lnkd.in/e55w2VzW #DevelopConf
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Ever wondered how Match-3 games like Candy Crush actually work? They’ve been keeping us entertained for over 20 years - but behind all those colorful tiles and satisfying combos lies some surprisingly elegant logic. In our latest article, we break down the technical magic behind Match-3 games, exploring how Unity and C# power their: ✅ Grid-based logic systems ✅ Match detection and cascading combos ✅ Special tiles and power-ups ✅ Controlled randomness (so the board never breaks!) ✅ And the clever Model-View structure that keeps everything smooth Whether you’re a game developer, designer, or just curious about how your favorite games come to life, this deep dive shows how much brilliance hides behind the simplicity of swapping gems. Read the full article: https://hubs.la/Q03PpYzv0 #GameDevelopment #Unity3D #CSharp #GameDesign #MobileGames #Match3 #IndieDev #TechInsights
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What happens when a sleek PC game hits the arcade floor? That’s exactly what happened to Derrick Davison, the mind behind Star Carrier Catalyst, and the very first PC game to be ported to the Luxodd Games platform. In this exclusive dev spotlight, Derrick breaks down: ✅ Where the idea came from ✅ What almost broke during the arcade port ✅ And what future Luxodd game jammers really need to know It’s raw, honest, and packed with wisdom for indie devs, game designers, and anyone obsessed with arcade culture. Watch the full interview on YouTube https://lnkd.in/duyvtiv2 #GameDev #IndieDev #LuxoddGames #ArcadeRevival #GameDesign #StarCarrierCatalyst #PRGE2025 #Unity3D #BuiltWithLuxodd
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Lead Engineer | Vulkan | Rendering | HPC | SPIR-V | CUDA | GPGPU
1moof the many images I saw during your marketing campaign, this one is really good at getting the point across.