Rust's concurrency: channels vs mutexes for shared data

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Achieving Atomicity and Isolation in Concurrent Rust: Channels vs. Mutexes Here's the thing about concurrent programming in Rust: the moment you try to share data between threads, the compiler forces you to pick a side. You can't sit on the fence. Either you embrace the "one owner at a time" philosophy of channels, or you accept the "share but wait your turn" reality of mutexes. There's no magical third option where you get both compile-time guarantees and shared mutable access. This isn't Rust being difficult—it's Rust being honest about what concurrent programming actually entails. Picture this: you're building a banking system (because of course you are—it's the perfect example for concurrency). You need multiple threads handling transfers, deposits, and withdrawals. The moment you type thread::spawn, Rust's type system taps you on the shoulder and asks: "So, how exactly do you plan to handle shared state?" You have two answers, and only two: "I won't share state at all" - Each thread owns its data completely. Other threads can send messages asking for ch https://lnkd.in/gqDttk6U

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