Dropping it like it’s hot.
Today on Formlabs Mythbusters, we’re asking the big question:
Can the next generation of Tough materials survive a 7-meter drop?
You will see Tough 1000, Tough 1500 V2, and Tough 2000 V2 going head-to-head against each other.
Explosions? Maybe.
Shattered egos? Definitely.
Survivors? We’ll see.
Catch the full experiment here: https://bit.ly/3K2jrs1#DropTest#3Dprinting#ToughResins#formlabs
New tools just dropped! 🎉
Enfocus released PitStop Pro 25.11, Griffin 25.11, and Phoenix 25.11 last week, and there are some genuinely useful additions worth checking out.
Here's a few we're excited to check out:
Enhanced layer management that actually shows you everything (unlike Acrobat's limited panel), improved thin part detection for catching potential print issues, and (this is the big one) PitStop Botus AI assistant for faster learning.
We'll be diving into these new features over the next few weeks, but if you're running PitStop, the update is worth exploring.
The layer management improvements alone will save prepress teams some serious headaches.
Anyone already testing the new release? What are your first impressions?
#PitStopPro#SoftwareUpdate#Enfocus#PrePressTools
Newroco’s 76 Friday Tips & Tricks– The “Hello, World!” Tradition ⚡
Every developer’s journey starts with two words: Hello, World!
🔷 But did you know this iconic phrase wasn’t meant to be famous? “Hello, World” first appeared in a 1972 Bell Labs memo by Brian Kernighan, used merely to test whether a program ran correctly. A debugging line, nothing more.
Half a century later, "Hello, World" is a global rite of passage. 😎
Every new language, framework, or app starts the same way, with a small greeting to the universe of code.
We love that symbolism. 💥
Because behind every “Hello, World!” there is a team saying: “We’re ready to build something meaningful.”
Next time you run your first script, remember one thing: you’re not just printing text. You are continuing a 50-year-old developer tradition. 🧠
#Newroco#FridayTipsAndTricks#HelloWorld#SoftwareDevelopment#DigitalArchaeology#Developers#Innovation#TechTrivia
LivePyxel is a GUI tool that enables users to complete annotations for segmentation AI models. It is like a "Photoshop" for annotations because it integrates advance tools inspired in graphics editing software. Among such tools we find binary masks. Binary masks perform boolean operations per pixel using a threshold controlled by the user. In a controlled environment, a binary mask has the potential to annotate an entire scene in one stroke, even surpassing state of the art models like SAM.
Here is a video tutorial on how to install and use LivePyxel with binary masks: https://lnkd.in/e7kPZaEK
Hello Macrochamp,
Here’s a simple but powerful practice: break your problems into smaller tasks.
When a coding challenge feels too big, divide it into tiny goals — one function, one feature, one fix at a time. Big projects shrink when you tackle them piece by piece.
Remember what Grace Hopper once said: “A ship in port is safe, but that’s not what ships are built for.” Don’t let fear of complexity keep you from exploring. Sail through your code one small problem at a time — that’s how mastery is built.
#macrostars#macrotutorbydsn#techtip
In the upcoming part (10th) of our tutorial series on writing a software renderer in Odin with raylib, we're going to implement the last rendering mode, featuring Phong shading.
We're getting closer to the finish line, but this is by no means the last part. In the subsequent parts, we'll cover optimizations, support for multiple lights with different colors, multiple models and also switching between orthographic and perspective projection.
#programming#coding#odin#c#raylib#renderer#rasterizer
I'm thrilled to announce the launch of a project I've been passionately working on for the past 8 months: SUP Toolbox! 🚀
SUP Toolbox is an open-source tool designed for high-quality image restoration and upscaling. It leverages the power of benchmark diffusion models like SUPIR, FaithDiff, and ControlNetTile to bring incredible detail and clarity to low-resolution or damaged images.
What was the challenge?
While the backend models are powerful, I found that existing interfaces often lacked the granular control and streamlined experience I wanted. My goal was to create not just a functional tool, but an intuitive one.
What did I build?
The entire application is built on a robust Python backend using the Hugging Face Diffusers library. But the real passion project was the front-end: a completely custom interface built with Gradio. To achieve the desired user experience, I developed 14 new custom Gradio components from scratch, including advanced property sheets, metadata-aware image viewers, and interactive helpers.
This project was a deep dive into model integration, pipeline optimization, and front-end development within the Python ecosystem.
Whether you're a photographer restoring old photos, a digital artist upscaling your work, or a developer interested in advanced Gradio usage, I invite you to check it out!
All feedback and contributions are welcome!
#OpenSource#Python#AI#DeepLearning#MachineLearning#ImageProcessing#ComputerVision#Gradio#HuggingFace#SUPIR#StableDiffusion#Diffusers
ArbitronicCompute2D — a tiny, fast playground for exploring GLSL Compute Shaders 🎛️✨
I built ArbitronicCompute2D to make playing with compute shaders fun and immediate. Perfect for learning, prototyping visuals, physics experiments, and generative art using the simple C-Style OpenGL Shading Language
Key highlights:-
Live-edit GLSL compute shaders (create Compute() function and go).
Flexible uniforms: int, float, vec*, ivec* — set them interactively from the UI.
Work-group size and Invocation size controls window resolution.
Predefined time and utility variables for animation.
Includes sample shaders and ready-to-run demos in EXE_Demos folder in the github repository to get you started.
Great for learning GPU thinking, rapid prototyping, and making procedural visuals.
Try it with a short experiment: change work-group size, add a time-based sine pattern, and watch the output update in real time. If you’re into shader tooling or teaching GPU concepts, this makes the iterative loop buttery fast.
🔗 https://lnkd.in/gh6CKycH
Thanks to Sumit Kumar for creating this Compute Shader code that procedurally creates a Black Hole with realistic space warp.
If you try it, I’d love to see what you make — tag me or drop your shader in the comments. Feedback and contributions welcome!
#ComputeShaders#GLSL#GPU#RealtimeGraphics#GenerativeArt#DevTools#OpenSource#BlackHoles
💬 Exploring Innovation in Communication Support
We recently connected with the brilliant team at Widgit Software to hear all about their exciting new app, Symbla.
If you’ve ever spent hours printing, laminating and cutting out visual resources, you’ll know how valuable time can be. Symbla offers a fresh digital approach with ready-made interactive activities and games that make communication learning accessible, engaging and enjoyable for every child.
At Unlocking Language, we use Widgit visuals every day to make communication easier, more meaningful and fun for the children we support. 💛
#SpeechAndLanguageTherapy#SLTUK#WidgitSoftware#AAC#CommunicationForAll#SEND#Education#UnlockingLanguage#SLTCommunity
These Tough resins don’t mess around 💪. Impressive test!