What’s the biggest mistake Web3 game developers make? 🎮 According to Hantao Yuan, co-founder of Moku — it’s building traditional-style games for the wrong audience. 🎥 Watch the full interview with Regina Capuz for more insights on how Moku is changing the game with AI-powered daily fantasy battles and always-on NFT gameplay: https://lnkd.in/gf_Yevd2
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Today's top games listen to their players. 🗣️ From early testing to post-launch updates, game developers are using community insights to refine gameplay, boost engagement, and build lasting player trust. 🤝 🔗 Read our latest blog to discover the power of community feedback: https://lnkd.in/dQJkz8na #GamingCommunity #PlayerSupport #TransPerfectGames #GameDev
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Ever wonder how to discreetly optimize your Pokémon GO gameplay? Discover a tool that redefines the experience, allowing players to rename preferences and automate tasks such as feeding berries to Pokémon to prevent escapes. This approach streamlines the game, especially for those focused on catching rare Shundos. It raises questions about balancing efficiency with the game's inherent exploratory nature. What does it mean to 'catch one every 2 hours'? Reflecting on such optimization might prompt a broader discussion: How do we balance efficiency with enjoyment in our pursuits? Curious to hear if others are exploring similar strategies in their gaming experiences and would love to hear your perspective. #PokemonGO #GamingStrategy #MobileGaming #Efficiency #GameOptimization
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One game development trick that mobile game studios can learn, it will boost production by 5x: Play your competitor's games, especially the ones you think "looks and plays" AWFUL because they are the ones that will make you think! 1- What could have been done better? 2- How would you handle it? To spark these 2 questions, You need to feel the gameplay. If game developers play more "bad" games, And start listing things they would do differently, You will eventually make BETTER Games. I promise you! Bitesize 43 by AppMagic! Cheers! #mobilegames #gamedevelopment #newgames
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Exploring the importance of moderation in video games is crucial for creating a safe and enjoyable video game environment. On our consumer websites #speelhetslim and #jouezmalin we highlight how effective moderation can prevent harm, promote responsible gameplay, and support a positive video game culture at all ages. 📖 Read more about the role of moderation here: Dutch: https://lnkd.in/e2GACiRx French: https://lnkd.in/eUTEx9qm
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👻 Phasmophobia’s “Nell’s Diner” Map Hints at the Game’s Promising Future The co-op horror hit Phasmophobia is expanding once again — this time with a new map called Nell’s Diner, a compact yet atmospheric location that deepens the game’s eerie charm. This update marks an evolution in how the developer approaches live-service content: smaller, more frequent updates instead of infrequent major expansions. It’s a strategic move that keeps gameplay fresh while maintaining engagement across its loyal community. For studios managing long-term multiplayer projects, Phasmophobia’s model demonstrates how consistent, quality-driven updates can outperform large, sporadic releases in maintaining momentum. 👉 Do you think frequent smaller updates are the key to long-term success in live-service games? #GamingNews #Phasmophobia #KineticGames #HorrorGames #LiveService #GameUpdates #PlayerEngagement
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TokenMinds has built an AI-driven personalization system for games. We’ve developed two main SDKs that shape every session: - QuestPilot: in charge of selecting the right quest using player telemetry, language, and difficulty tags from a developer-approved pool. - QuestForge: in charge of adapting NPC tone and dialogue to each player’s style, including natural local language delivery. Both AI agents work together to create personalized gameplay. They keep full studio control while making every quest and conversation feel unique. See the full breakdown on how it was built here: https://lnkd.in/gYMgXgpB
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AI generated games are the future. We're going to see millions of indie game developers in the near future. I created this gameplay scenario with Veo3.1 fast on Adobe Firefly.
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Gustav Almström shared a gameplay experiment made with his custom C++ engine, where real objects captured by the phone camera merge with the game world, letting the player move and jump across them. 🎮 See more: https://lnkd.in/gB6e-B3Y #gamedev #indiedev #indiegame
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🎮 Tips for Improving Multiplayer Game Performance with Photon Fusion Experiencing lag and jitter in real-time multiplayer games can be frustrating, especially during physics-based gameplay. Here are some optimizations that proved effective in my Fusion project: 1️⃣ Properly Implement Prediction & Reconciliation Allow clients to predict local movements while Fusion handles server corrections. This approach maintains responsiveness without abrupt object teleportation. 2️⃣ Assign Network Authority Appropriately Grant authority where necessary (e.g., players control their cars, server controls the ball) to minimize unnecessary synchronization traffic and enhance accuracy. 3️⃣ Ensure Smooth Position Updates Utilize Fusion’s NetworkTransform feature with interpolation enabled to smoothly blend updates between ticks, preventing object snapping or stuttering. 4️⃣ Optimize Tick Rate & Network Settings Maintain a balanced tick rate in consideration of device performance and ping. A rate that is too high may lead to packet loss, while one that is too low can result in sluggish gameplay. 💡 Bonus Tip: Test Under Real Network Conditions Conduct tests under various network scenarios such as Wi-Fi, mobile data, and high-latency environments. Real-world testing reveals synchronization issues that may not be apparent in the development environment. #Unity3D #PhotonFusion #MultiplayerGames #GameDevelopment #Networking #UnityDeveloper #IndieDev #TusharMevada
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Battlefield 6 has introduced a mode called Casual Breakthrough designed to allow players a more relaxed gameplay experience while still earning progression and completing challenges. In this mode, players experience combat in smaller teams of 16 real players and 32 bots, engaging on maps like Siege of Cairo and Empire State. The mode allows for full XP earnings from actions involving real players and reduced XP from bot interactions. The development team seeks community feedback to refine this game mode further. #Gaming #ConsoleGaming #GameDevelopment https://lnkd.in/gtvMXiC6
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