The UX paradox of modern cars: smarter, yet harder to use. How to fix it.

This title was summarized by AI from the post below.
View profile for Alisson Birck

Senior Product Designer | UX Designer | AI Designer @ ADP

Modern cars are incredible machines. They are fast, efficient, and packed with software. But somewhere along the way, dashboards started feeling less like driving environments and more like operating systems. What used to be a clean set of gauges and knobs has turned into a maze of layers, modes, and micro-interactions. Drivers now swipe through menus to adjust air conditioning or toggle safety features, often while moving at 100 km/h. It’s a UX paradox: cars are smarter than ever, yet harder to use. The shift from dashboard to cockpit is exciting from a technology standpoint, but also risky. We’ve gained digital power at the expense of cognitive simplicity. The good news? This is solvable. It just requires rethinking in-car UX as driving-first, not feature-first. A few guiding principles I’d love to see more automakers embrace: • Prioritize immediacy: core actions (climate, volume, hazards) must be glance-free and tactile. • Design for context: not every feature belongs mid-drive; some belong in setup, not motion. • Minimize layers: if users need to “learn” their car’s interface, it’s already too complex. • Evoke intuition: a great driving interface should feel like an extension of your senses, not a software tutorial. Cars shouldn’t require patch notes or onboarding flows — they should just drive beautifully. The best technology is the kind you don’t notice until it helps you. #UX #AutomotiveDesign #HMI #DesignThinking #UserExperience #ProductDesign #HumanFactors #DigitalInterfaces #Usability #Innovation #Cars #DrivingExperience #DesignStrategy #CX #Technology #DesignLeadership

  • graphical user interface, application
Isabela Japiassu

Senior Marketing Manager | Advertising & Digital Marketing | Cinema & Entertainment Industry | ex EVT Group

1mo

THIS! People forget that a car is supposed to be DRIVEN not LEARNED like a new tech device.

Lorrany Rodrigues

Senior Product Manager | Product Management | Fintech | User Experience

1mo

Brilliantly said. The best UX is the one that disappears in use.

Ivan Corbelino

Product Manager | CRM Marketing Tools | Data Product |

3w

I had never thought about this, but yeah makes sense that driving should be easier than passing through a video game final phase 😥😅 hahah great content!!

Elisandra Leite

Product Marketing · Marketing Strategy | 10+ years of experience | Successfully helped to launch and position 50+ products in the market

1mo

I've never realized that my car's dashboard looks like a cockpit, lol, but now that you've mentioned it, I can't forget, because you're totally right: last-generation cars are built as feature-first. However, it appears to me that some brands are continuing to increase their driving-first approach, and this is noticeable when you drive more than one car in a short period of time.

Denise Oliveira

Marketing Coordinator | Marketing | People | Experience (Remote)

1mo

I couldn't agree more. What you mentioned about the best technology is the one you don’t notice until it helps you is a crucial design philosophy. This is particularly relevant in the automotive sector, where intuitive integration is vital, ensuring the driver’s focus is never compromised.

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