From the course: UX Foundations: Interaction Design
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Inputs
From the course: UX Foundations: Interaction Design
Inputs
- [Instructor] Interacting with products is bidirectional. People add and receive information. We don't just passively view information, we also enter it. Browse content, indicate choices, and start direct and stop the functionality offered by the product. All of these actions require different input mechanisms. Products can gather information from many sources and many are equipped with multiple sensors to gather information about the environment beyond the device. Many inputs require interaction by the people using the product such as typing, gestures, voice, and fingerprints. But some sensors are able to gather information automatically without explicit interaction, such as GPS location, or ambient brightness. In the real world, we pick up, use, manipulate, carry, and otherwise, interact directly with objects. But some of our interactions are indirect, such as the steering wheel of a car. We turn the wheel inside…
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Dimensions of interaction design1m 37s
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Design thinking3m 8s
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Levels of design: Structure4m 43s
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Levels of design: Flow4m 54s
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Levels of design: Interface1m 59s
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Design patterns2m 31s
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Anti-patterns2m 27s
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Dark patterns3m 44s
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Navigation structure2m 1s
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Navigation systems6m
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Content7m 3s
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Inputs5m 47s
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Gestures3m 47s
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Voice3m 34s
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Sensors1m 10s
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Defining microinteractions3m 16s
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Microinteractions: Motion3m 15s
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Microinteractions: Sound3m 53s
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Microinteractions: Haptics4m 34s
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Error handling2m 43s
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Mistakes1m 59s
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Usability and accessibility5m
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