From the course: Unreal Engine 5.6 Essential Training

Unlock this course with a free trial

Join today to access over 24,900 courses taught by industry experts.

Creating a project

Creating a project

- [Instructor] To stay organized, Unreal Engine uses what are called projects to store all of its data. In our Exercise Files folder, we actually have an Unreal project that we'll be using later in the course. Now this Exercise Files folder has actually two sub-folders. One is called Assets, and these are assets that we'll use later, and the other one is called UE56 Essential Training. If I double click on that, you'll see it's a project. So usually you can tell by this file here, the .uproject extension usually is what tells you that it's a project. And that's the main file that tells Unreal Engine where everything in the project is located. Now, in addition to this, we will have a number of sub-folders, the most important of which is Content, and this is where all your content for your particular project lives. So let's go ahead and create our own project to show you how that is done. I'm going to go ahead and close this window and let's go into our Epic Games launcher. I'm going to…

Contents