From the course: Unity Medical Visualization: 01 Preparation and Design
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Getting started with scene design - Unity Tutorial
From the course: Unity Medical Visualization: 01 Preparation and Design
Getting started with scene design
- [Instructor] In this movie I'm going to get started at creating the lighting for our scene for our heart visualization here. Now to get started, I want to look first of all at the hierarchy for the scene. You can see that we have three top-level objects. We have the camera, the heart section itself, and the directional light. I'm going to be creating a completely new and empty object, and I want to use that as the scene root, the single, one object at the top of the hierarchy from which everything else is derived. I'm going to choose GameObject Create Empty, and simply rename this to "root." I'm going to set this to the World Origin here by moving to the Transform field and specifying zero for everything to reposition that to the World Origin right at this location here. And then I'm going to grab the heart section, and I also want to reset that to the World Origin, and then make that a child of root. At this stage I can…
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