From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

Unlock the full course today

Join today to access over 24,900 courses taught by industry experts.

Configuring particle collisions: Part 1

Configuring particle collisions: Part 1

- [Instructor] In this movie, we'll continue from the previous and build our asteroid particle system so that the asteroids can collide with the player, and we're able to detect that InScript . The only thing that I've done off screen is simply save the scene. I've saved this as a main scene, ready for the next phase of development. To get started at creating collisions for our particle system, I'll make sure that I select the system and scroll down here to the rollout. And we have a range of different modules. But I'm looking for the module here that says collision. I'm going to enable the collision module and expand that. And we have a range of different properties to choose from and we need to be careful about what we choose here. Firstly, I'm going to change the type from plains to world because the kind of collisions we're working with here are 3D collisions, where are we going to be detecting collisions inside our…

Contents