From the course: 3ds Max 2025 Essential Training
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Rendering in the viewport - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Rendering in the viewport
- [Instructor] In this chapter, we're going to look at practical and studio lighting in 3ds Max. Practical lighting refers to light that comes from fixtures in the scene that are actually visible to a character that might be in that scene. That's also known as diegetic lighting. It exists within the narrative of our image. Practical lighting is the opposite of studio lighting. Studio lighting is outside the narrative, and it's light that we apply to show off the scene but is not part of the story of the scene. It's kind of outside the universe that a character in our movie would experience. So in order to set up lighting, we need to get a handle on the viewport renderer because we need to be able to see what we're going to get when we render. There are two main approaches to this. We can use the Nitrous renderer, that's what we're seeing right now, or we could use the production renderer. In this case, we're going to be looking at the Arnold renderer. So first, let's talk about…
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Rendering in the viewport8m 48s
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Creating photometric lights5m 37s
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Adjusting intensity and color9m 2s
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Enabling exposure control9m 28s
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Adjusting light shape and distribution11m 41s
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Controlling spotlight parameters9m 5s
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Using the Light Explorer4m 40s
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