From the course: 3ds Max 2025 Essential Training
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Editing keyframes in the Dope Sheet - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Editing keyframes in the Dope Sheet
- [Presenter] In the last movie, we got an introduction to the dope sheet. We saw that the so-called fake keys are a way to select real key frames hierarchically. Now let's look at editing key frames in a little bit more depth. I've got the dope sheet open with the animated camera selected. If I click on the fake key on the PhysCamera001 track at frame zero, then all of the keys at frame zero for that object are selected. I can just click and drag that fake key and send it to a different time, let's say frame 20, and now my animation starts later. If I rewind and play back, the movement doesn't start until frame 20. Okay, I'll rewind and undo that movement with control+Z. We can select specific categories of keys hierarchically. For example, I can click to deselect everything and then click on the fake position key on frame zero and all of the position X, Y, and Z keys have lit up, but the rotation keys have not; They're still displayed in green, they're not selected. to see this a…
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(Locked)
Navigating in the Dope Sheet6m 32s
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(Locked)
Editing keyframes in the Dope Sheet6m 49s
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(Locked)
Navigating in the Curve Editor4m 47s
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(Locked)
Editing keyframes in the Curve Editor7m 34s
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(Locked)
Changing interpolation type5m 45s
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(Locked)
Manipulating keyframe tangents9m 31s
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(Locked)
Editing a trajectory with Motion Path7m 31s
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(Locked)
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