From the course: 3ds Max 2024 Essential Training
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Rounding corners with Chamfer - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Rounding corners with Chamfer
The Chamfer tool is a very powerful and necessary one for enhancing the realism of especially hard surface models like this pergola column. As I discussed earlier, there's no such thing as a perfectly sharp corner in the real world. Everything's got some amount of roundness to it. And this pergola column here, if we dolly in with Ctrl-Alt-Middle Mouse, we'll see that currently it's got these unrealistic sharp corners everywhere. We can fix this actually quite easily using the Chamfer tool of Editable Poly. Chamfer is implemented as a modifier and as a tool within Editable Poly and it's mostly the same. The modifier is going to give you some more bells and whistles, some more options and some stuff that you couldn't do with Editable Poly. And if you want to drill down deeply into that, I covered some of that in my weekly series, 3ds Max tips, tricks, and techniques. Here we're just going to look at the basics of the Chamfer tool that's built into Editable Poly. Keeping in mind that…
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Contents
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Preparing Boolean operands6m 24s
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(Locked)
Combine volumes with Boolean compound object10m 21s
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(Locked)
Adding edges with Quickslice8m 48s
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(Locked)
Adding edges with Cut4m 18s
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(Locked)
Hardening polygon edges with the Smooth modifier6m 59s
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(Locked)
Using the Modeling Ribbon8m 57s
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(Locked)
Simplifying geometry with Remove6m 7s
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(Locked)
Branching with Editable Poly Extrude8m 2s
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(Locked)
Detailing a mesh8m 45s
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(Locked)
Rounding corners with Chamfer8m 45s
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