From the course: 3ds Max 2024 Essential Training
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Projecting UVs with UVW Map - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Projecting UVs with UVW Map
We've seen how to adjust the scale of a map within the shading network. We can use the UVW transform node, and there are other ways to do it, but that's only half of the story. Setting the scale or tiling of a map within the shading network defines the properties of that shading network, but it has nothing to do with an actual object in your scene. The object also has to have UVW mapping coordinates in order to specify how that material shading network is going to be applied onto the specific object. And I've got a version of my travertine floor here in which we can see that we've got very large tiles. And this is because I currently have the default mapping coordinates that are generated by an extrude. If I select that object, go over to the Modify panel, we'll see that in the Extrude modifier there's a switch, Generate Mapping Coordinates. And if we turn that off, we don't get any material texture there. And that's just stretching one tile of our material shading network across the…
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Contents
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Using the Slate Material Editor7m 51s
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(Locked)
Assigning materials to objects5m 11s
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(Locked)
Managing scene materials8m 17s
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(Locked)
Managing sample slots5m 43s
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(Locked)
Saving a material library6m 29s
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(Locked)
Physical material color and roughness7m 41s
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(Locked)
Physical material reflection parameters6m 34s
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(Locked)
Controlling viewport material shading8m 17s
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(Locked)
Controlling material sample size5m 20s
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(Locked)
Creating a 3D procedural map2m 28s
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(Locked)
Art directing 3D map parameters8m 4s
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(Locked)
Mapping bitmap image files6m 18s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 10s
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(Locked)
Restoring links with Asset Tracking7m 11s
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