From the course: 3ds Max 2024 Essential Training
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Creating primitives interactively with the mouse - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Creating primitives interactively with the mouse
In the previous movie, we saw how to create a primitive using keyboard entry. Now we'll use the interactive method, which is clicking and dragging the mouse in order to set the various parameters for a primitive. Because the primitives all have different parameters, the method that you need to follow for clicking and dragging is going to vary for each primitive. So you may need to click and drag in a different pattern to create a sphere versus a box versus a cylinder. Let's start with a sphere because that's the simplest. It really just has a center and a radius. Over in the Create panel, under Geometry, Standard Primitives, click the button labeled Sphere. And now we're in Sphere Creation mode. Go over to the Perspective view and click and hold the mouse button down. When you click, you're creating the position or the center of the sphere, and then when you drag outward or inward, you're setting the radius, and we can see the numbers change over there in the Create panel. Release the…
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Contents
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Getting familiar with the interface4m 9s
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(Locked)
Customizing a workspace6m 5s
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(Locked)
Customizing background and grid colors9m 15s
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(Locked)
Creating primitives with keyboard entry6m 33s
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(Locked)
Creating primitives interactively with the mouse4m 20s
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(Locked)
Position objects with Select and Move5m 25s
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(Locked)
Rotate and scale objects6m 45s
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(Locked)
Navigating in viewports5m 23s
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(Locked)
Orbit and viewport Undo6m 1s
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(Locked)
Accelerate workflow with hotkey shortcuts6m 25s
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(Locked)
Customizing hotkeys6m 27s
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(Locked)
Choosing viewport shading modes5m 23s
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(Locked)
Advanced viewport settings8m 37s
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(Locked)
Configuring viewport layouts2m 41s
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