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Creating a sun and sky

Creating a sun and sky

The physical sun and sky environment map simulates natural daylight. It's great for architectural lighting studies because we can plug in geographic coordinates and date and time information and see what our building would look like at that location and time. We can also manually control the sun position and art direct parameters to achieve a variety of natural lighting effects. Currently I've got a scene with no environment. If we go into the rendering menu to environment we'll see we've got nothing in the environment map and exposure control is currently disabled. The sun and sky environment is controlled by the sun positioner light type. And that is different from the other light types in Max. The sun positioner is not technically a light source. It's merely a manipulator or a gizmo to control a procedural environment map map, which will be placed in here, called Physical Sun and Sky. Okay, let's create the sun positioner and that will also create the environment map. Go over to…

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