From the course: 3ds Max 2024 Essential Training

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Creating a free camera

Creating a free camera

So far in this course, we've used the target camera. Now let's talk about the free camera, which does not have a look-at point. For a physical camera, when we create it, it always has a target, but we can turn that target off. I'll select my camera, go into the modify panel, and right at the top in the basic parameters, we have a checkbox labeled targeted. If we turn that off, we've basically hidden the target. It's actually still there, it's just we can't select it or use it to manipulate the camera's rotation. We know that that target's still there because we have a target distance, and if we click and drag on that we can see that the frustum, which is this trapezoidal volume indicating the area of the scene that's within the camera's field of view, that frustum changes when we set the target distance differently. Okay, so for our free camera, we can just rotate it directly. Go to the Rotate tool, and go to the top view, right-click in that view and rotate around the world Z-axis to…

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