From the course: 3ds Max 2024 Essential Training
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Controlling viewport material shading - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Controlling viewport material shading
Before talking about texture maps I want to give an overview of how materials are displayed in the viewports. That's important because you often cannot rely on an active shade interactive production rendering. A lot of times it's just too slow for you to actually be able to do things like place a map on a surface and you need to rely on the textures in the viewport. Previously in the course we saw how to change the shading modes from the viewport label menu. If you click on the Shading menu, which is currently labeled High Quality User Preset in my case, click on that menu, you can go into Materials and choose either Shaded Materials or Realistic Materials. And for either one of those, you can choose to display maps or not. The setting that you choose here will be assigned to all scene materials. In other words, all the materials that are applied onto objects in the scene. These These options here will not affect any material that is not applied onto an object. Shaded mode is also…
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Contents
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Using the Slate Material Editor7m 51s
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(Locked)
Assigning materials to objects5m 11s
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(Locked)
Managing scene materials8m 17s
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(Locked)
Managing sample slots5m 43s
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(Locked)
Saving a material library6m 29s
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(Locked)
Physical material color and roughness7m 41s
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(Locked)
Physical material reflection parameters6m 34s
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(Locked)
Controlling viewport material shading8m 17s
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(Locked)
Controlling material sample size5m 20s
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(Locked)
Creating a 3D procedural map2m 28s
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(Locked)
Art directing 3D map parameters8m 4s
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(Locked)
Mapping bitmap image files6m 18s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 10s
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(Locked)
Restoring links with Asset Tracking7m 11s
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