From the course: 3ds Max 2024 Essential Training

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Art directing 3D map parameters

Art directing 3D map parameters - 3ds Max Tutorial

From the course: 3ds Max 2024 Essential Training

Art directing 3D map parameters

In the last movie, we applied an uber noise to the bump map of the paint material on the courtyard wall here. Now we're going to art direct that and achieve a rough, bumpy stucco effect. In order to make it really clear what's going on, I'm going to increase the bump amount to a very high value. Select the physical material, and in its parameters, scroll down into special maps, we have the bump map amount. Let's crank that up to a value of 10, which is a bit excessive for rendering, but it's going to give us a really clear preview in our realistic viewport rendering. All right, so let's go to the Uber noise map and explore some of its parameters, starting with the noise type. There are a whole bunch of different noise types built in. Let's choose Worley Minkowski 4, and we see we've changed the effect here. It's looking very white and blasted out in the Material Preview. And that's because of this option down here, Step Function Per Iteration. A fractal algorithm like this works in…

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