From the course: 3ds Max 2024 Essential Training
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Art directing 3D map parameters - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Art directing 3D map parameters
In the last movie, we applied an uber noise to the bump map of the paint material on the courtyard wall here. Now we're going to art direct that and achieve a rough, bumpy stucco effect. In order to make it really clear what's going on, I'm going to increase the bump amount to a very high value. Select the physical material, and in its parameters, scroll down into special maps, we have the bump map amount. Let's crank that up to a value of 10, which is a bit excessive for rendering, but it's going to give us a really clear preview in our realistic viewport rendering. All right, so let's go to the Uber noise map and explore some of its parameters, starting with the noise type. There are a whole bunch of different noise types built in. Let's choose Worley Minkowski 4, and we see we've changed the effect here. It's looking very white and blasted out in the Material Preview. And that's because of this option down here, Step Function Per Iteration. A fractal algorithm like this works in…
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Contents
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Using the Slate Material Editor7m 51s
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(Locked)
Assigning materials to objects5m 11s
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(Locked)
Managing scene materials8m 17s
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(Locked)
Managing sample slots5m 43s
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(Locked)
Saving a material library6m 29s
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(Locked)
Physical material color and roughness7m 41s
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(Locked)
Physical material reflection parameters6m 34s
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(Locked)
Controlling viewport material shading8m 17s
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(Locked)
Controlling material sample size5m 20s
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(Locked)
Creating a 3D procedural map2m 28s
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(Locked)
Art directing 3D map parameters8m 4s
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(Locked)
Mapping bitmap image files6m 18s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 10s
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(Locked)
Restoring links with Asset Tracking7m 11s
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