From the course: 2D Animation: Tips and Tricks

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Breakdown advanced

Breakdown advanced

- [Teacher] Now let's see how to use breakdowns over a full range of keys. The character starts facing left, he hears some good news, anticipates, jumps, turns, lands, and squashes, overshoots, and settles. None of these eight drawings is a breakdown. They're all keyframes. You might, at a push, consider the push in contacts to be breakdowns or breakdowny, but there's so much going on, I really wanted to think of these as keys. So here's the scene fully animated with in-betweens just going straight between each of these eight keyframes, and I think it looks pretty nice. It's a pretty decent squishy animation. But let's see if we can go a little bit further. And before we do that, I will give you one last reminder: always plot your arcs, these little dotted lines here, giving you a rough idea of the arc paths of the different body parts, different colors for different parts. So I plot one with a blue line for one side of the body and one green for the other. Very important never to…

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