Linked Questions

29 votes
11 answers
3k views

We need something where we can check files out, edit them, check them back in and then build from the them. Something like Google Docs where we can edit the same code at the same time would be a ...
steakbbq's user avatar
  • 469
26 votes
3 answers
8k views

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on <...
Ethan Webster's user avatar
21 votes
9 answers
2k views

My problem is, whenever I start programming a clone of a game (for practice) or my own game or some other problem I stop somewhere in the middle of the development, because I lost interest in it. How ...
29 votes
3 answers
5k views

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
user avatar
15 votes
3 answers
5k views

Most online games suffer for this problem and there are some software companies out there to cover this but recently from what I've seen most companies are trying to avoid those programs creating ...
Prix's user avatar
  • 763
13 votes
8 answers
3k views

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup ...
8 votes
1 answer
1k views

Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
irwinb's user avatar
  • 183
7 votes
2 answers
2k views

As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a ...
Andy M's user avatar
  • 173
5 votes
4 answers
565 views

I was thinking, what is needed for a good setup and what are good (free) tools to use? Some of what i came up with are Bug tracking Some good (distributed:P) source control (which means no svn fellas) ...
0 votes
3 answers
4k views

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
Daniele Riccardelli's user avatar
3 votes
0 answers
145 views

I'd like to set up a version control system for an artist I'm working with who is going to be designing a lot of images for a game. My initial thought was Github, but git requires extra setup for ...
kitfox's user avatar
  • 201